Waypoints

Persuasion & Influence

Students develop fluency in the language of persuasion the way they develop fluency in reading — so they can hear what's happening in an argument. Not inoculation, not "protect yourself." Literacy.

Persuasion and rhetoric are everywhere, and the techniques change far more slowly than the platforms that carry them. This strand teaches the durable grammar — appeals, framing, social proof, coercion — so it stays relevant long after any one app or format is gone.

Three standalone tiers, each self-contained with no assumed prior exposure. Coercive influence — peer pressure, identity threat, urgency, obligation — runs through all three, treated at the right depth for each age rather than saved for the end.

How the kits work

Each tier is a modular component kit, not a fixed sequence. Every component is a self-contained packet — a short teacher brief, a student-facing activity, and a discussion anchor — that scales from a single class period to a multi-day unit. A one-page teacher menu lists every component with time estimates and suggested sequences, along with cross-links into the Atlas for deeper background on any mechanism. An optional synthesis component ties three or more together as a capstone.

All three tiers are fully built — every component is a ready-to-print packet, browsable and downloadable now.